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Garten of Banban 2 doesn’t waste time warming up. It throws you straight into its unsettling, candy-colored nightmare. The game opens deep inside Banban’s Kindergarten, and while the walls wear bright paint and friendly faces, everything feels off. The emptiness is louder this time. Each corridor adds a layer of unease.
The design has opened up since the first game. You’ll notice more hallways, more rooms, and an atmosphere that grows colder the further you explore. The elevator ride at the start? It sets the tone right away—you’re not climbing out, you’re going deeper in.
The puzzles have stepped up. They’re still manageable, but they feel more satisfying to complete. You’ll be using a drone again, slightly easier to control than before. It’s no longer just about pushing buttons—it becomes part of how you move through the world. Timing matters. Placement matters. It finally feels like a tool, not a gimmick.
Character design here leans harder into that odd middle ground between cute and creepy. New figures like Sheriff Toadster and Stinger Flynn look like they walked out of a kids’ cartoon gone wrong. You’re never sure if they’ll help you or hurt you. That keeps every encounter tense.
Horror in Garten of Banban 2 doesn’t rely on loud bangs or constant scares. Instead, it thrives in the quiet. A creak in the distance. A door once open now shut. It plays with your expectations. And while there’s no deep cutscene-driven story, you piece things together through notes, scratched walls, and rooms that don’t feel abandoned by accident.
It’s short, but it sticks—not for what it shows, but for what it leaves unsaid.
Step 1: Start the game and choose “New Game” from the main menu. You’ll enter the kindergarten as a parent searching for a missing child. The place looks harmless, but that’s part of the trap.
Step 2: Use the on-screen joystick to move around. Tap on glowing items to interact—these can be doors, notes, switches, or items you’ll need later.
Step 3: Tap the drone icon to summon your helper. Use the pointer to guide it toward blinking drone switches. It can activate buttons you can’t reach and is often needed to move forward.
Step 4: Solve puzzles to unlock each area. Some puzzles ask you to match colors, find keycards, or hit switches in a certain order. Most of the clues are close by—hidden in drawings, notes, or room layouts.
Step 5: Keep an eye out for the creatures. They don’t always pop up where you expect, but when they do, it usually means you need to run or hide. Pay attention to visual hints like flashing lights or arrows.
Step 6: Collect what you need to progress. Colored keycards, batteries, or special items are often tucked away in corners, behind furniture, or on shelves. Check everything.
Step 7: Use your ears. A strange sound—footsteps, metal dragging, a knock—often comes before trouble. If you hear something weird, get ready.
Step 8: Don’t stop moving. There’s no combat. It’s all about survival, exploration, and figuring out how to unlock the next creepy room. Some paths only open after finishing a puzzle or finding the right keycard.