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Five Nights at Freddy's 2

Five Nights at Freddy's 2

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Rated for 12+

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Editor Reviews

Five Nights at Freddy’s 2 doesn’t waste time. It throws you straight into a night shift at a familiar but slightly off version of Freddy Fazbear’s Pizza. There are balloons, brighter lights, and newer animatronics—but none of it feels right. You’re not protected by doors this time. All you get is a Freddy mask and a flashlight that burns out too quickly.

Every camera you check is crawling with tension. You'll spot strange shapes moving just out of view, eyes staring through static, and empty rooms that don't stay empty. The toy versions of the animatronics may look harmless, but they act as if they're trying to prove otherwise. Then there are the older models—worn out, twisted, and lurking behind the scenes. The game doesn't spell out the rules. You learn by making mistakes, and those mistakes come fast.

There’s no slow build here. From Night 1, you’re watching hallways, vents, and the Prize Corner all at once. The music box is always ticking down. You’re flipping cameras, slapping the mask on, flashing the light, trying to guess what’s coming next. The sounds are muffled and scratchy, like they’re coming from another room—or another time. It's not about gore or shock value. It's about pressure. That creeping feeling that you're not alone, and that something is getting closer.

The jump scares don’t feel cheap. They hit when you lose focus, when your timing’s off by a second. That’s the core of FNAF 2—it doesn’t try to scare you. It lets you scare yourself.

How to Play?

Step 1: Start a new game. You’re the new night guard. Each night begins with a recorded phone call. It offers some vague advice, but most of what you need to know? You’ll figure it out the hard way.

Step 2: Check the security cameras often. Focus on the hallway, both side vents, and the Prize Corner. Watch for movement. Don’t waste time staring too long at one room—things change fast.

Step 3: Keep the flashlight ready. Use it to check the hallway in front of you and to stop some of the animatronics from getting too close. But be careful—it has a limit, and once it’s gone, it’s gone.

Step 4: Go to the Prize Corner camera and wind up the music box. Do not forget this. If it runs out, the Puppet appears—and there’s no defense against that.

Step 5: If an animatronic shows up in your office, quickly put on the Freddy mask. Most of them will back off if you wear it fast enough. But you can’t just leave it on. Time is wrong, and it won't work.

Step 6: Monitor both air vents. Some characters come through there and won't make a sound. If you see one close, don't wait—mask up.

Step 7: Survive from midnight to 6 AM. Each night adds more enemies, less time to react, and new patterns. You’ll need to learn how each animatronic behaves and when to respond.

Ratings

4.5
9805980+Votes
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